Blizzard Releases Starcraft 2.

<< First
Last >>

 

Commentary:

I think it’d be nice to add commentary (or explain bad jokes).

Comical Absurdity is an entertainment website to express humor and insight towards everyday life and popular culture. We play games, watch movies, documentaries and hope our writings keeps you interested!

This is a years-old entry to one of Blizzard’s art contests. The prompt was to create a comic about the release of Starcraft 2 (IIRC). The comic’s gimmick was having the characters speak the same dialogue that they do in Starcraft and attempt to communicate and carry conversations with it (Zealots excluded).

Starcraft 2? I devoured this game. I attempted to play competitively with Zerg, got to platinum, and burnt out. I replayed the single player campaign numerous times and consumed hundreds of hours of user-created content. The galaxy editor was my most anticipated and now favorite feature from Starcraft 2.

Nevertheless, I had my peeves. Starcraft 2 ripped out unique units (along with distinguished designs) ¬†from competitive multiplayer and replaced them with unrefined concepts. The replacements didn’t seem progressive or leave a sense of invigoration; instead I felt the new game design had become less flexible with less room for interesting decisions.¬†Besides rose-tinted sentiments, the sound felt weak and thin compared to 1998 original while the story has also become a trivial assortment of space candy.

Reflecting on World of Warcraft, Blizzard isn’t hesitant to evolve their gaming philosophies. For better or worse, they strive to deliver a strong, compelling story and continue listening to their communities to make their games. Starcraft 2′s Heart of the Swarm chapter will be entertaining to say the least.

 

Allen

 

<< First
Last >>